DaniArt
iamaleximusprime:

mandopony:

ask-dr-knockout:

To ALL those artists out there who take commissions and sell their art of any type this is for you! If anyone ever tries to argue with your prices show them this! Take pride in your work! Never settle for anything less then what you believe to be a fair price for the efforts and passion you pour into your work.
YOU ARE WORTH IT!

Seconding this SO hard right now.
I’ve known of so many artists who were amazing but refused to charge the proper amount for their hard work. It’s a crime.

All commissioners must remember this when you commission someone!!

iamaleximusprime:

mandopony:

ask-dr-knockout:

To ALL those artists out there who take commissions and sell their art of any type this is for you! If anyone ever tries to argue with your prices show them this! Take pride in your work! Never settle for anything less then what you believe to be a fair price for the efforts and passion you pour into your work.

YOU ARE WORTH IT!

Seconding this SO hard right now.

I’ve known of so many artists who were amazing but refused to charge the proper amount for their hard work. It’s a crime.

All commissioners must remember this when you commission someone!!

mcoats:

aftertouchs:

hawkelahawke:

Firaxis Games’ concept artist Sang Han Sang on how to give your digital art a traditional look and feel. [source]

00. BEFORE YOU BEGIN

Many people have tried using brushes that simulate analogue bristles, but they may not have thought about how the paint is applied. Traditional painters take great care in applying each stroke of paint, which has been thoughtfully blended to the right colour and value on a palette.

Since the digital medium is so fast and forgiving, we tend to dive right in without much thought and noodle around until something happens. I think this leads to muddy colours, and the energy of the initial gesture gets lost.

01. SKETCH IT OUT

I begin with a rough sketch, trying to keep it loose and gestural. It’s difficult to think about design, colour, lighting and composition all in one pass so I break it down into steps and keep it simple at the beginning. These early steps are important because not only are they the foundation for an entire painting, but some of these strokes may show through in the finished work.

02. LAYER IT UP

Here I create a new layer and change the mode to Multiply. I then paint on this layer with a colour that resembles yellow ochre or burnt sienna. This will help to gauge value and colour more easily than if it was a white canvas. I could have simply filled the layer with a flat colour, but again, the painted strokes may show through and add to the final painting.

03. RENDERING

In this step, I block in the local colours and start rendering. As I do this, I try to remember not to overly blend or noodle around too much, as mentioned above. One of my goals is to retain the energy of each brush-stroke and put paint down with a sense of conviction. Sometimes I put a single stroke down, undo it and repeat this process many times until I’m satisfied.

04. LEAVE MARKS

Keep in mind that you don’t have to render everything. You’ll notice in traditional paintings, certain details are kept as abstract marks. This adds another level of interest to the viewer. As you get closer to the end of the painting, lay the strokes down with lower opacity to give the effect of thicker paint. I like to do this when rendering certain accents, such as highlights.

I need this like burning.

conceptcookie:

First Tutorial Published from our Summer Extravaganza!
Tutorial: Translating Realism to Stylization
Artist: Sycra
You can watch the entire tutorial right now, right HERE. 

conceptcookie:

First Tutorial Published from our Summer Extravaganza!

Tutorial: Translating Realism to Stylization

Artist: Sycra

You can watch the entire tutorial right now, right HERE

pyrositshere:

mastercreart:

leg refences

Reblogging this not only for artists but also for people who write werewolf (and other animal transformation) fiction.  If a human turned into a wolf, their knee joints would not reverse— what some fic writers mistake for the knee is actually the ankle.  A wolf’s hind feet are relatively long, and they are always walking in way roughly analogous to human “tip-toeing.”

pyrositshere:

mastercreart:

leg refences

Reblogging this not only for artists but also for people who write werewolf (and other animal transformation) fiction.  If a human turned into a wolf, their knee joints would not reverse— what some fic writers mistake for the knee is actually the ankle.  A wolf’s hind feet are relatively long, and they are always walking in way roughly analogous to human “tip-toeing.”

loveomeral:

tiny scribble of Eric, shock777 ‘s OC ouo. He’s super cute imo!! Sorry it’s just a quick doodle, hope you like it, though

loveomeral:

tiny scribble of Eric, shock777 ‘s OC ouo. He’s super cute imo!! Sorry it’s just a quick doodle, hope you like it, though

loveomeral:

WIP remake of this shit thing from O7. Yoooo, streamed live with thundabolt kurloz-the-spooky-scary-skeleton n shock777 

loveomeral:

WIP remake of this shit thing from O7. Yoooo, streamed live with thundabolt kurloz-the-spooky-scary-skeletonshock777 

loveomeral:

I finally doodled look.
Thank captainharrie for the fab mechanical pencil brush aaaaaaaa

loveomeral:

To make up for the lost chapter I just drew this now very much existing crack ship no one has probably ever heard or thought about:Introducingggg, JUUINO. The birds made a nest of out Ino’s flowers jfc. How cute can this ship BE? If Taka go to live in konoha i’ma have a shipping field day.

loveomeral:

To make up for the lost chapter I just drew this now very much existing crack ship no one has probably ever heard or thought about:
Introducingggg, JUUINO. The birds made a nest of out Ino’s flowers jfc. How cute can this ship BE? If Taka go to live in konoha i’ma have a shipping field day.